big picture thinking
& precise design

For 10 years, I’ve been in the pursuit of meaningful art in the digital realm.

At The School of Visual Arts in NYC, I completed 4 internships, achieved a 4.0 GPA my Junior year, and made the Dean’s List. As a Junior, my partner Dan Finn and I created the first VR thesis in the Computer Art Department.  

For my Senior Thesis, I challenged myself completed a game driven entirely by C++ in the Unreal Engine. This achievement led me to represent my school in San Francisco, enter the Oculus Launchpad Program, and get a job at Novo Reality. During this time, I did freelance development & production work for clients like VH1, Netflix, Barbie, MTV, Ubisoft, and more.

I push the limits of expectation with careful design choices and technical precision, combining my growing list of skills from every creative field I can get my hands on.

Real-time engine development, creative direction, design, modeling, animation, lasers & lighting & anything in between.


 

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always learning, always growing

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downloaded 
after effects in
my parents'
basement

2011

SVA
pre-college
programs

- comic book
  illustration
- figure 
  drawing
- computer
  animation

 

2012

Daniel Hand
Highschool

- AP art
- graduation

2013

SVA

- freshman year

AOI Visuals

- partnership
  with Dan Finn
- freelance VJ
  and live visuals

FOX Business

- motion
  graphics artist

Depicture

- motion
  graphics artist
  & editor

- motion
  graphics artist

 

VH1

Square People

- personal
  project

Axiom

- junior thesis

Novo Reality

- technical artist

Maya

- senior thesis

Reverie

- represent our 
  start-up with a
  booth at 
  Silicon Valley
  Virtual Reality

SVA

- represent my 
  department in 
  San Francisco
- live demos of
  Maya

The Molecule

freelance

- technical artist

- University of
  Michigan

2014

2015

2016

2017

2018

freelance
(new clients)

- Mighty Egg

Oculus 
Launchpad

- "Copito"

BlackLine
Media Group

- lead animator

freelance
(new clients)

- Netflix
- Beardy Boys
- Visual
  Creatures
- Cinesthetics

Oculus 
Connect 6

- invited as a
  developer

2019

2020 - present

freelance
(new clients)

- Artifact LA
- Nitepunk
- Precision 
  Lasers

Lucid Matter

- cofounded
  with brother &
  fiance

Sideshow 
Collectibles

- motion
  graphics artist

 

 

a collection of my favorite professional pieces
each project has accompanying descriptions of specifications and roles

nitepunk
sense chat
unruly industries

netflix
nove luxury chocolates
tristy

zmbizi
transformers
personalabs
bethesda

barbie
marvel
ubisoft

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barbie
sideshow collectibles
mattel

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ICON_17_FOX0.png
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in my spare time, I hone my strengths in
tool creation, pipeline, concept & animation,
ultimately combining technical achievement with beauty.

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Maui Ocean Center

Guests navigate a damaged reef recreation and interact through a tablet to bring it back to life with vibrant color and music.

augmented reality
edutainment museum exhibit

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virtual reality
c++ development inUnreal Engine 4

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senior thesis project at SVA

Unique puppet mechanics & reactive music tell a story of falling in love

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first solo project

hand-keyframed 2D shape layers & a unique center focused camera follow and unmoving soul in a world that moves around it.

we are the square people

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2D animated music video
musical collaboration with Enzalla

the player guides the titular character by dropping seeds that bloom into glowing flowers, illuminating his path. Be careful, he learns from your actions!

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Samsung GearVR application
9 week delivery date to complete pitch

Oculus Launchpad program

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junior thesis, partner Dan Finn

the first VR project & gallery in SVA's Computer Art Department

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virtual reality gallery
360 video & digital content

 

203 927 3243
benjaminc.cone@gmail.com
Los Angeles, California

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